2010-10-11

Project1.Representing Spaces

Project 01 - Representing Spaces
The first unit 15 brief is asking us to make a short film (between 1-2mins) of an existing piece of architecture. Also there shall be presented with 2 drawings, which should be done before the film start and the final image(s) after the whole filming process finishing.

TARGET of this project, essentially, is about the value system that a film maker wants to present through the space. To me, the first idea which immediately jumps out of my mind is that treating the INVISIBLE MATTER as materiality, to revision a building which I've already been to before. Furthermore, the filmic montage between this revisied journey and some memories I had before from this place could be used as the Major editing technique, to emphasize the contributed value of invisible material for an existing architectural space.

FILMING SITE is Royal Observatory Greenwich.
Royal Observatory is worldwide known as one of the most important scientific treasures in the world. It is the formal starting of the world time.Geographically working as the accurate location where 0 longitude pass through, the observatory is the division of eastern and western world.

The Projective Unbuilt
Architecturally, buildings of Observatory were totally built for maximally expanding its functional using purposes.As the central part, dome is where the telescope been housed. For each individual visitor inside the dome, everyone had different impression as the observation of the sky, the mapping nodes, the personal experience etc. all offer the materiality properties for the 'projective spatial quality' of the dome. Therefore, architecture is always in the process of changing because the variety notion of observers.

Montage Between Memory and Reality
Memory offers extra values for this spatial revision.Personally, the observatory is a container of a long-term memory pieces. Here, the proportion of solid architecture elements transfers into filmic frames.I see the gap between columns as different stop frames when I pass through the corridor again...Black and white gives the colour of uncertainty, Even though the sequence of reality is still keeping the livable colours.

The First Drawing


A Screen Shot From Film


Of course, a big step forward this time, technically, is learning premier and making the first animation in my life.

UNIT 15's AIM

Diploma Unit 15 Nic Clear and Simon Kennedy

THE YEAR'S AIM
On the development of various methodologies, tactics and skills that try to inform the production and realisation of a wide range of architectural forms, concepts and practices in order to promote survival and happiness in uncertain times.


The key concept for Unit 15 this year is uncertainty; uncertainty will be embraced as a positive as well as a negative term.


Uncertainty will force us to be creative, speculative and critical. Uncertainty will also make us sceptical about the architectural profession and any so-called experts who profess certainty.


We may be uncertain about what we are going to do? Why we are doing it? How we will do it? Where it will be done? And who is going to pay for it? However we must do something so we will do the best that we can, we are certain of that.


We will question traditional architectural certainties, specifically traditional forms of architectural representation and traditional value systems. We will question the certainties of form, structure and programme and we will create open and contingent forms of knowledge that allow us to flourish as designers and as people.


The year will start with a series of short exercises that will begin a dialogue from which the projects will emerge. The structure of these exercises will enable students to develop skills through which they are able to creatively explore their own uncertainties.


We are also certain that the work of the Unit will be fantastic and will be disseminated through seminars, screenings, blogs, exhibitions and publications to an audience well beyond the confines of the Bartlett.


Unit 15 use film, animation and motion graphics to generate, develop and represent uncertain architectural spaces and narratives.