2011-10-02

Unit20- Project 01 (Brief Copied From http://marjan-colletti.blogspot.com/)

Diploma Unit 20: Marcos Cruz, Marjan Colletti, Hannes Mayer

Soft, Sensual, Synthetic: Green Paradigms in the Postdigital Era
Unit 20 has formed a particular interest in crossing boundaries of the traditional architectural practice, envisioning innovative conditions in design. By looking into advances within a wide range of sciences and art - bio-medics, small-scale intelligence, material engineering and digital aesthetics - students are supported to develop an individual research field. The projects, on various scales, will develop an architecture that is built up by many different strata of applied scientific knowledge, software based morphologies, micro-worlds and intelligent environments, as well as local and global policies, traditions and cultures.

Most of the contemporary and fashionable «green» concepts are the collectively acceptable mainstream leftovers or technological implementations of avant-garde thoughts, which can be traced back to the oil crisis in the seventies and the subsequent emergence of a green movement. The radical and holistic thoughts of the beginning were most notably and globally voiced in 1992 as Agenda 21 at the United Nations Conference on Environment and Development held in Rio de Janeiro. However, the roots of such movement can be traced back to the 19th century with the formation of biology as a scientific subject coining the now commonly used words habitat, milieu and ecology.

Being in the teens of the 21st century challenges us to look for new alternatives and visionary thoughts that uncover and re-integrate a relationship which has been lost in translation: man-architecture-nature.

Modernity tried to formulate a reality that was independent from nature. Architecture was raised on pilotis and sought refuge in abstract art. But in the recent past, nature has regained its place as a quintessential reference for architecture, thus seeking for a different design approach, one that is soft, sensual and more synthetic. Natural complexity and exuberance succeeded classical simplicity and reduction. Instead of opposition, man-architecture-nature is now seen as a more intertwined formation of an overall environmental/cultural/architectural manifold. More than anything, it reflects our postdigital condition in which architecture aims at a more human dimension in digital design.

It focuses on the body as an inside-out generative tool rather than architecture being generated from outside. Ultimately, this raises new questions about how the binary thinking of in/out spaces dissolves into the gradient from public space to private sphere; more fundamentally, how architecture is designed out of and within the bubbling pool of the irreducible wealth of culture, nature and human life.

For each individual research, students will be asked to associate themselves with external institutes or agencies, such as UCL Synthetic Biology, UCL Energy Institute, UCL Algae, Greenpeace UK, The European Institute for Environment and Sustainability (IES), BioBE / University of Oregon, SymbioticA / University of Western Australia.

Schedule
First project
: Soft project – submission to the 9th Sao Paulo Biennale Student Competition - deadline 17.10.11
http://www.iabsp.org.br/student_contest_nonaBia.asp
Second project
: Sensual (urban) project - deadline 21.11.2011
Field Trip
: Brasil – Sao Paulo to Rio de Janeiro 22.11.11 – 29.11.11
Includes visit to the 9th International Architecture Biennale in Sao Paulo (02.11.11 to 04.12.11) and Olympic sites in Rio de Janeiro

Third Project
: Synthetic project, to be decided individually – deadline: June 2012.

2011-02-16

Digital Craft Council's update-02

3D PRINTING TECHNOLOGY IN REALITY NOW
SAMPLE STUDY -
RADIOLARIA PAVILION BY SHIRO STUDIO
Andrea Morgante, founder of Shiro Studio, has collaborated with D-Shape to
produce the Radiolaria pavilion, a complex, free-form structure produced using
the world’s largest 3D printer.
Measuring 3 x 3 x 3 metres, the structure is a scale model of a final 10-metre
tall pavilion to be built in Pontedera, Italy, in 2010. D-Shape developed the first
large-scale stereolithic printer in 2008 aiming to offer architects the design freedom
that rapid prototyping allows them but has so far been confined to scale
models. The structure is made of an artificial sandstone material and does not
feature any internal, steel reinforcement.

SAMPLE FEATURE HIGHLIGHT FOR
FUTURIST USE
-MODEL SIZE: 3*3*3 M (TAKES 24 HOURS
TO COMPLETE)
-THE FIRST LARGE-SCALE STEREOLITHIC
PRINTER
-THE STRUCTURE IS MADE OF AN ARTIFICIAL
SANDSTONE MATERIAL AND DOES
NOT FEATURE ANY INTERNAL, STEEL REINFORCEMENT
-THE FIRST LARGE-SCALE STEREOLITHIC
PRINTER
-SURPLUS MATERIAL CAN BE REUSED



THE MAJOY TECHNOLOGICAL SUPPLIERD-
SHAPE INTRODUCTION
SERVICE AREA FOR D-SHAPE COMPANY



PGROMMATIC ANALYSIS OF CRAFT STUDIO’S ARRANGEMENT
POSSIBILITIES

The ciuculation study and programmatic study


DESIGN STRATEGY 01- ELEMENTS FROM VICTORIAN AGE PATTERN’S
RE-TREATMENT

The new studio’s plan is a combination of pattern elements and studio’s programmatic study. The scale study is set up in 3*3*3m gird (the standard printing bed dimension from mega rapid prototype machine)

Pattern’s transition from 2D to 3D Frame network_
A parametric script has been built for the series curve rebuild process. Massive rapid products have then been generated through the changing of curve angle, the subdivision points amount



Drawing here is the very basic starting of organizing the pattern responsive studio. Volumetric surface is expanding and responsive to basic ‘rebuild pattern wire-frame from previous step.



As the very initial form exploration process, the studio’s variation is a parametric
treatment to existing Victorian pattern’s element(s). Here, five different
possbilities of studio types are the result of analyzing existing craft treasure.
The strip element is deformed by controling of 3D printing given grid (3m*
3m) on the base .Space arrangement is basing on the previous block programmatic
study and three types of circulation system studies: Visitors, Buyers,
Craftman.
The control of Heigh (Z-axis) and openess is based on three majoy parts in
one studio componant: Show Room, Sale Space, and Workshop Area. This
is a special design strategy that is aiming to create a new mode of interface
between craft artist and the coming visitors. In a way, this studio is fusing
workshop together with show space and shop. From making, to showing and
selling, crafts council will offer digital artists a platform of advertising themselves.
The paramtric control offers more effecient method of merging different using
conditions by different studio types( weaving, ceramic, stone carving). Also it
gives a good base of applying ornamental reponsive space later.





These five types are the responsive volumetric strip basing on previous Wireframe
exploration. These single studio prototypes offer the arrangement possibilities
for the next step’s various studio combination option.






2010-12-20

3d Print- the world will be simplified

I did little bit research about 3d printing rapid-p technology. And Now I'm trying to put all the relevant links together, before everything start, and before my internet explorer get crashed. The research result from this week will directly suggest my portfolio style for the 1st term, or even for the rest of the 4th year. I really want to get 3d-printing idea a bit more serious. Apart from powder and glue the layering, what else can I get from this technological area.

http://www.answers.com/topic/3d-printing

So far these are the potential area that I could explore, which related the techniques I've already got(parametric modeling,shadow control, particle training,2.5D etc.)

01_Modular architecture
02_Industrial typology which will based on the recycle of one or one type of object. It still depends on the site I choose.
so for this one it's more relevant because clearly it's linking to the mechanical process, certain object- powder- density difference/ gravity difference/ rescale the volume/ - layering- printing the new object

This can be very interesting, experimentally, this will give a new concept of treating the waste, and will be equally transferred to the powder material, for example, there will be food powder, the waste steel powder... depends on which area I'm gonna focus on.

http://replicatorinc.com/blog/2009/02/4-types-of-3d-printing/


The Mechanical system-Selective laser sintering
http://www.youtube.com/watch?v=lC0uVO_uT0s&feature=related (INtroduction about it)

Powder Type-Thermoplastics, metals powders
wiki's introduction about the material
http://en.wikipedia.org/wiki/Thermoplastics

so I think the idea i want to do is recycle artificial limb as plastic resource

http://www.youtube.com/watch?
v=EfbhdZKPHro
(Future printing concrete)

http://www.netfabb.com/mobile.php

http://concretely.blogspot.com/search/label/fabric%20formwork

2010-12-13

Drawing Update for Crit






The material collapse - also the new material deformation starting





The rapid-printing island - part of the skyline

2010-11-09

Project 3- 3D Testing Series01-3D Wasteland V01

The film sets the context into future land, when 3d rapid printing technology become to a common way of manufacturing every possible thing in urban life. Mega-structure architecture, the whole scale urban planning or even Human Organs could be produced very easily. Then the definition of industrial waste land at current society will turn into the 'Rapid Prototype Wasteland'.

Click the link for HD version.

http://vimeo.com/16653734

Project 2- 2.5D Film Test

Here is the original editing version for 2nd film. Furthermore, I will work on the soundtrack a bit later

For the HD version of this film, please visit here:

http://vimeo.com/16071302

2010-10-11

Project1.Representing Spaces

Project 01 - Representing Spaces
The first unit 15 brief is asking us to make a short film (between 1-2mins) of an existing piece of architecture. Also there shall be presented with 2 drawings, which should be done before the film start and the final image(s) after the whole filming process finishing.

TARGET of this project, essentially, is about the value system that a film maker wants to present through the space. To me, the first idea which immediately jumps out of my mind is that treating the INVISIBLE MATTER as materiality, to revision a building which I've already been to before. Furthermore, the filmic montage between this revisied journey and some memories I had before from this place could be used as the Major editing technique, to emphasize the contributed value of invisible material for an existing architectural space.

FILMING SITE is Royal Observatory Greenwich.
Royal Observatory is worldwide known as one of the most important scientific treasures in the world. It is the formal starting of the world time.Geographically working as the accurate location where 0 longitude pass through, the observatory is the division of eastern and western world.

The Projective Unbuilt
Architecturally, buildings of Observatory were totally built for maximally expanding its functional using purposes.As the central part, dome is where the telescope been housed. For each individual visitor inside the dome, everyone had different impression as the observation of the sky, the mapping nodes, the personal experience etc. all offer the materiality properties for the 'projective spatial quality' of the dome. Therefore, architecture is always in the process of changing because the variety notion of observers.

Montage Between Memory and Reality
Memory offers extra values for this spatial revision.Personally, the observatory is a container of a long-term memory pieces. Here, the proportion of solid architecture elements transfers into filmic frames.I see the gap between columns as different stop frames when I pass through the corridor again...Black and white gives the colour of uncertainty, Even though the sequence of reality is still keeping the livable colours.

The First Drawing


A Screen Shot From Film


Of course, a big step forward this time, technically, is learning premier and making the first animation in my life.

UNIT 15's AIM

Diploma Unit 15 Nic Clear and Simon Kennedy

THE YEAR'S AIM
On the development of various methodologies, tactics and skills that try to inform the production and realisation of a wide range of architectural forms, concepts and practices in order to promote survival and happiness in uncertain times.


The key concept for Unit 15 this year is uncertainty; uncertainty will be embraced as a positive as well as a negative term.


Uncertainty will force us to be creative, speculative and critical. Uncertainty will also make us sceptical about the architectural profession and any so-called experts who profess certainty.


We may be uncertain about what we are going to do? Why we are doing it? How we will do it? Where it will be done? And who is going to pay for it? However we must do something so we will do the best that we can, we are certain of that.


We will question traditional architectural certainties, specifically traditional forms of architectural representation and traditional value systems. We will question the certainties of form, structure and programme and we will create open and contingent forms of knowledge that allow us to flourish as designers and as people.


The year will start with a series of short exercises that will begin a dialogue from which the projects will emerge. The structure of these exercises will enable students to develop skills through which they are able to creatively explore their own uncertainties.


We are also certain that the work of the Unit will be fantastic and will be disseminated through seminars, screenings, blogs, exhibitions and publications to an audience well beyond the confines of the Bartlett.


Unit 15 use film, animation and motion graphics to generate, develop and represent uncertain architectural spaces and narratives.